{"id":50,"date":"2012-08-06T16:02:20","date_gmt":"2012-08-06T16:02:20","guid":{"rendered":"http:\/\/fringewar.com\/?p=50"},"modified":"2012-08-06T17:02:59","modified_gmt":"2012-08-06T17:02:59","slug":"skills-explained","status":"publish","type":"post","link":"http:\/\/fringewar.com\/?p=50","title":{"rendered":"Skills Explained"},"content":{"rendered":"<p>Some common questions on the skills.<\/p>\n<p>1)\u00a0 Logistics and Weight Management are &#8216;Command Skills&#8217;, and can only be taken by one member of the team.\u00a0 They would become unbalanced if every lance member took them.<\/p>\n<p>2)\u00a0 Officer Duties &#8211; This skill allows a player, on any turn where they are not in combat, to perform in the role of their chosen officer specialty.\u00a0 For example, if a player chooses &#8216;Personnel&#8217;, the team could requisition 2 Personnel per turn (one for the Personnel Officer, and one for the player with &#8216;Personnel&#8217; skill.)\u00a0 If the player takes this skill, and chooses any of the Mechanic skills, the team will need to hire 6 technicians, as a full Mechanic team consists of a lead tech and 6 technicians.\u00a0 They can be hired through a Personnel office at a +1 Bonus.<\/p>\n<p>3)\u00a0 Intelligence Officer &#8211; The Intelligence officer is the one area of the game where the GM has more leeway, and because of it&#8217;s high costs, it has significant potential long-term value to a team.\u00a0 The Intelligence Officer has 3 main functions, one on the battlefield, and 2 off.\u00a0 Their battlefield functions comes from acquiring and using Intelligence equipment, mainly Satellites.\u00a0 Their are several tiers and software satellites can run, and they can provide several benefits such as Initiative Bonuses, knowing exactly when enemy reinforcements will arrive on-site, revealing mine-fields, estimating enemy force composition, and approximate enemy positions if they are attempting to ambush.<\/p>\n<p>Second, Intelligence officers can seek out special missions, including character background missions.\u00a0 For example, one member of our current team is seeking the people who killed his parents.\u00a0 The Intelligence officer can help complete those kinds of tasks.\u00a0 Additionally, the Intelligence Officer can seek out missions the players can take regardless of having a contract in place.\u00a0 For example, they could attempt to find hidden pirate bases, lightly defending mining or less lightly defended production facilities.<\/p>\n<p>Finally, the IO can attempt to locate Lostech caches of weapons and equipment.\u00a0 The players would need to organize missions and logistics to attempt recovery, which can be costly, but the rewards could potentially be huge. (or not so huge, depending on the size of the cache)<\/p>\n<p>4)\u00a0 Contract Law &#8211; These bonuses apply during contract negotiation.\u00a0 There are several contract clauses that need to be hammered out as a contract is offered, such as Salvage Terms, how much in support costs the employer will pay, and what type of Command structure the players will be subject to.\u00a0 A category reroll allows a player to reroll the result of any contract roll, and choose which of the 2 results to take.\u00a0 A bonus to a contract roll provides a bonus modifier to be added to the contract roll.<\/p>\n<p>5)\u00a0 Shiny and New! (Light and Medium)\u00a0 If a player&#8217;s mech is destroyed in combat, a player may choose an appropriate light or medium mech to replace it instead of rolling randomly.\u00a0 Heavy and Assault mechs will always be random.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Some common questions on the skills. 1)\u00a0 Logistics and Weight Management are &#8216;Command Skills&#8217;, and can only be taken by one member of the team.\u00a0 They would become unbalanced if every lance member took them. 2)\u00a0 Officer Duties &#8211; This skill allows a player, on any turn where they are not in combat, to perform [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[7],"tags":[],"_links":{"self":[{"href":"http:\/\/fringewar.com\/index.php?rest_route=\/wp\/v2\/posts\/50"}],"collection":[{"href":"http:\/\/fringewar.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/fringewar.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/fringewar.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/fringewar.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=50"}],"version-history":[{"count":4,"href":"http:\/\/fringewar.com\/index.php?rest_route=\/wp\/v2\/posts\/50\/revisions"}],"predecessor-version":[{"id":52,"href":"http:\/\/fringewar.com\/index.php?rest_route=\/wp\/v2\/posts\/50\/revisions\/52"}],"wp:attachment":[{"href":"http:\/\/fringewar.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=50"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/fringewar.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=50"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/fringewar.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=50"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}